Points cloud animation blender

Points Cloud animation with 3d scan

This point cloud animation was created using Blender, by 3D scanning a Spondylus shell—an object of both natural beauty and deep cultural significance to the pre-colonial civilizations of Ecuador. My goal was to faithfully capture its organic forms and colors while introducing a controlled distortion loop to enhance its visual narrative. The process involved 3D photogrammetry for accurate scanning, followed by extensive work in Blender utilizing geometry nodes, custom shading techniques, and precise final rendering.

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I’m Nicolas, a multimedia designer skilled in crafting websites, building prototypes, creating 3D models, and managing projects. Lately, I’ve been diving into AI-powered tools to push my creative boundaries. Browse my portfolio and let’s create something extraordinary together!

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Multimedia portfolio

I’m Nicolas, a multimedia designer skilled in crafting websites, building prototypes, creating 3D models, and managing projects. Lately, I’ve been diving into AI-powered tools to push my creative boundaries. Browse my portfolio and let’s create something extraordinary together!

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